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Trials
competitions usually involve the rider negotiating his/her
way through 4-6 "sections", usually making 2 or
3 loops. To the left you can see that we have set up a very
standard Sport (or Intermediate) level section. This course
is typical of the kind of the riding to be found, though there
are essentially unlimited opportunities for the section builders.
Almost any type of object can be incorporated,including natural
elements such as rocks, logs, hillsides, streams, mud, etc
and man-made objects like old cars, wire spools, pallet stacks,
ramps, trailers, tables, stairs and more. Some competitions
use time limits, where the rider has about 3 minutes to get
all the way through.
Rider Classifications
There are three basic classes
of rider in most US trials events, Beginner, Sport, and
Expert/Pro. Beginner, obviously, is for riders who are just
starting out in trials and don't have a large amount of
experience with the techniques or competition. In this class,
most obstacles are relatively small (usually 1 foot or less
in vertical differences between surfaces) and the basic
skills of hopping, rolling, and wheel placement are needed.
Sport or Intermediate is usually a pretty big step up from
beginner, and the moves required and the obstacles grow
in difficulty. You'll find smaller amounts of room to move
and prepare, larger vertical surfaces to get up, more steeply
angled surfaces and bigger drops. At the sport level you'll
need almost all of the major skills and techniques, and
balance, bike control and hopping are definitely required.
Expert and Pro is basically an extension of Sport, with
even bigger ups and drops, very tricky positions and having
to pull off big moves from awkward positions. Expect to
see 3 or 4 foot ups, lots of rearwheel moves and big drops.
Obviously, at this level the utmost balance and bike control
area needed to avoid killing yourself.
Rules
The basic rule of trials is very
simple, get through the section without touching your foot
(which is called a Dab) to the ground. However, there are
a few additional clarifications:
You can get a maximum of 5 dabs in a section. For the first
3 dabs, they are each counted as a point, but the 4th dab
is "free", meaning that if you have 4 dabs in
a section your point total is still 3. Getting the 5th dab
gives you a total of 5 for that section. You get 1 point
for your foot touching the ground, inside or outside the
boundaries, even if it is just the heel or toe over the
edge of the pedal. You can also get 1 to 5 points for your
bar touching anything (leaning is usually a 5, it's up to
the section scorer). 3 points are given for sliding
your foot on the ground while in a dab. 5 points
are given for putting your hand on anything, having both
feet on the ground, crossing over the section boundaries,
breaking the ribbon, crossing a foot over to the other side
of the bike, or taking too long in a section.
As you can probably figure out, the person with the least
number of dabs is the winner.
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